The Game Overview
/Character Selection
- Avatar in game for personal representation
- Can be anything other than clones of existing actual people to avoid fraud
- Unique Screen Name and privacy modes
- MMO styled stats and ranking for gaming modes
Skill Trees
- User picked or created skill trees aided by default settings and completely customizable in nature allowing for massive variance and uniqueness for each player.
- Life skills treated like a game and therefore quantifiable and trackable allowing for easier guided learning.
- Physical activities like skiing to learning to paint and beyond
- ex. cooking (eggs - omelets - hard boil - soft boil - poach - meringues etc.) low to high difficulty.
- Skills to be earned like merit badges and MMO points in each and every skill you could want.
- ollege counselor meets long form life planning and skill development.
Quests
- Long form egg hunts, that are completely fictional like a video game or real like finding a specific plant in the wild and taking a bio sample for analysis. Also completion tasks like "cook a feast for 30 people". Must learn the basic skills to cook several items and from that make multiple of them for the feast. Each step being a point of measurable data that can be aggregated and tagged to identify the synergies and intricacies that are involved in any task.
- f at any point you forget what you just learned or need a refresher, a vidcap of your avatar will go back through it with you, or you can simply repeat the task in real time.
- an be user generated to be completely custom set of variables to achieve or complete in order to finish quests.
Mini Quests
- Like the above quests but shorter in nature and some to be time sensitive or easier to complete; ex. send out your daily gratitudes, or do your daily workout with a twist, as per the daily quest.
- These will be tracked in the same fashion as the longer quests.
- Can be user generated to be completely custom set of variables to achieve or complete in order to finish mini quests.
Items and magic properties
- All your personal belongings and items received in the game.
- eal world items can be scanned into system or loaded from system files for common items.
- Positive and negative stats for all items
- Weight, cost, size, theme, etc.
- n game only magic properties
- vailable in the pure gaming areas only
Potions / Power Ups
- Health and cognitive reinforcements like vitamins and shakes
- seudo-real time tracking based on what you eat and supplements taken to actual real time tracking and analysis of blood work, cardio, cognitive scan evaluations.
- Learning skills that synergize to become stronger together
- ex. "time management" skills with "cooking" skills.
- This would give a plus to cooking allowing certain mini quests to open along with full quest lines to unlock.
- Real world skills like cooking and yoga could receive benefits for game mechanics.
- ex. "yoga" skill of breathing and stress management as an overall power up to a stat like lower cortisol levels would be an indication that health stats are boosted.
Mechanics
- Real world physics but with special items and skills that unlock more sci-fi and untested physics in the gaming areas.
Data Logging and Backup
- Full body, cognitive tracking and analytics that would show location and health along with mental backup in game with up and downstream information flow. Store or retrieve your memories within the game from real world and game world.
- Real time across the network, anonymous data, creating base lines for these boosts, game quest line development and even used for medical purposes, refined teaching methods and more immersive functions .
Team Play
- Play with friends or find in game groups to play with, or enter solo mode and personal zones within the game world. Super groups can be created to link up and beat super quests and challenges like global warming and extrasolar space travels and exploration.
Environment and World Selection
- Real and fictional recreations of everything and multiple millions of worlds that would be created by users and curated by their inhabitants.
This is just a basic outline and will require many revisions and tweaks.